Today Dumgai returned to our studio from the depths of space. He again has to fight hellish creatures, but this time already on our sinful earth. Hold your sleeves and remove your BFG from cloves. We will not smear the snot along the crucible and see how much our strong man is in the form. Ladies and gentlemen, doom eternal. To start, attention, minced meat!
This time I want to start with gameplay, since the most significant innovations affected him. What changed? The developers decided to complicate and supplement the Doom shooting mechanics, adding depths and tactics. In the new unit, the ammunition was limited, and, in connection with this, the player now has to finish off the undead to get the treasured cartridges, plus should certainly cut it with a chainsaw. Which, in turn, is restored through a certain amount of time, having a limited ammunition. Which, of course, makes the process of mining the treasured cartridges longer and moves to the rational distribution of resources in battle. The present you need to think ten times before spending extra cartridges in the heat of battle on one enemy. The executioner himself learned to make jerks to the sides and jump on the crossbars (for eating maneuverability and effectiveness in battle). There are both new guns and old people in the arsenal. From the new – freezing grenades, an shoulder flame flap, a blade of an executioner, a ballista, a crucible and a reinforcement. In general, functionally new types of weapons are more than useful, but not all. Cryo granates help to adjust the offensive of the hordes of demons and temporarily stop dangerous enemies. Flame eruption allows you to knock out pieces of armor-plastin from enemies and fry demons until a crispy crust. The executioner’s blade, of course, is ponto, but GG with his hands also coped well in the last part. Ballista is an analogue of the already well -known rail. The reinforcement and the crucible is an analogue of the BFG 9000 (in fact, the same Ul, but visually beaten differently) that introduces a certain graphic diversity to the gameplay, no more. Old weapons were left without any serious changes. One “old man”, the double -barreled man, nevertheless, modified: they added a meat hook to her to attract herself to the enemy and shoot at point -blank. Now, depending on the type of attacked undead, it is required to select a certain type of weapon so as not to use the same game. For example, thyroid shields are much more efficiently taken out from plas because. Of course, theoretically it is possible to annihize them from the old-good shotgun, but the efficiency will be much lower. There were additional lives that make it possible to continue the battle even after death, without rolling to the nearest checkpoint.
U opponents The largest change can be considered a display of visual damage on them. Pieces of meat and sticking limbs fly off with noble hunt and demonstrate to us the power of damage caused to the enemy. Also, the types of enemies have become even more. You will meet as old acquaintances from the past parts of the series, the time of the Second Duma (Arachnotron, Archville, Tyran (aka Cyberdemon), which are understandable and, in general, do not cause questions in the spirit: “How to bring down this shit?"), And new types of opponents.
But (there is always one shitty one, but) as a new enemy, "Marauder". You see, what is the thing: I would not pay attention to this opponent if he had not been wildly imbalanced. This horned devil with an immunity ax to most weapons, the exception is a double -barreled steamer with a balloon. What was my surprise when I saw that he had shot down a shot from BFG with his shield, like a ping-pong ball and began to give me a lilya. In general, the appearance of such an enemy is explainable: the incidents wanted to make an adversary who would not give way to the power of the Dumbu himself, but the sign turned smoothly as a sign of the question. Magor, pulls on so much attention during the usual battle that from the category of a mini-beard, it involuntarily becomes a full-fledged boss that breaks all the dynamics of its appearance. If earlier we were an armored train, demolishing everything in its way, now the same armored train flies towards us to meet us. I think there is no need to say what such meetings lead to.
Locations, In terms of design, they became much more diverse, Dumbu will have to visit the Earth, Mars and even arrange burning tours to hell, where we are overthrown to the very abuts, simultaneously recalculating the rings of the underworld. We will also visit a certain analogue of Paradise, in passing to find out relations with local "angels". There are no complaints about the artistic part: everything looks beautiful. Adaco embraced the tongues of red flame, and rivers of lava flow under their feet. The walls are solidly smeared with guts with blood. There and here, the heart -rending cries of souls eternally tormented in endless torment are heard, and the inside of the sinners crunch under our feet, in general, everything is like according to Dante Aligieri’s book. Paradise has a reverse picture, this is something technically perfect, clean, quiet. The place is really suitable for eternal perfect life. Mars is the same red and lifeless, and the earth, well, is the land now a local branch of hell, with all the ensuing.
According to the good old tradition, for those https://instaspincasino.uk/ who love to sniff every meter of level, everything is stuffed with “souvenirs”, Easter and other fan attributes along and across. Between the arenas added elements of the platformer to diversify the concentrated shooter gameplay. In the last part, there really was something like this and, as for me, this solution is played interesting and returns us to the first parts of the series (where there was partially platforming. And in the first two parts of the Doom he also existed, but in a simpler form). Although some obstacles, from a visual point of view, look strange, sometimes like a copy -paste of barriers from Super Mario. Arena for the fight have become a little more: now you have a place for tactics during battles. The density of the demons themselves also increased and, unlike the previous part, the enemies are more willing to go on the offensive, strategically clamping you with a sandwich from all possible sides. For greater maneuverability (and a kind of entertainment), beams were added, allowing effectively, in a somersault, to retire away from the enemy, stretching a concentrated crowd in the arena. Also, in addition to Easterns, the levels have the so -called “gates of the executioner” at the levels, where your survival skills in the arena of completely clogged undead will experience a completely clogged. After passing these, you can open a folk reinforcement in a solid water.
Speaking of strongholds: now we have our own base, good without management. Here you can do fashionable, choosing armor by mood, buying new weapons and trying it in a local training ground.
If you consider graphics, From a technical point of view, it has become only a little better, not to consider special innovations without a magnifier. In places you can even find soap textures or low detailed models. I will repeat my thought from a review on Doom 2016, in games such as doom is much more priority for the game to fly a hundred plus fps than there are sophisticated graphic lotions. So the priority for stable work to the detriment of the visual.
Plot Doom Eternal, significantly expands the ENT of the DOOM Games series. Compared to the last part, a very painstaking work was carried out on Lor. Having a skeleton of the previous part, the plot is significantly overgrown with narrative meat in the new. Finally, the game had a thoughtful inner world, but not any kind of anywhat, but the most that is the spelled out and worked out. Cleaning antagonists appeared, old characters (Dr. Semyuel Hayden and Vega) also received their development and did not stay away.
Dumgai himself is still herself and purposeful. The scriptwriters decided to endow our friend not just with one primitive sense of tireless fierce anger, but to make something more out of him. Now he has become the punishing right hand of God. He is rock, well, or fate, if you express it in a very simplest way. Dumgai from a tireless warrior rose almost to the mission, the only, chosen, the one who should save the world. It can be seen that the Bible served as a source of inspiration for the scriptwriters, which they no longer processed, giving out something peculiar and interesting to the mountain. Seraphim, the All -Council (God), Hell and Paradise, Judgment Day, all this is borrowed precisely from there. It is a pity that the lion’s share of the new plot is hidden in notes, which are solidly scattered, sprinkled at all levels of the game. Developers could visualize these notes in katsen, following the rule: “Show, not tell”, for example.
Well, how can a drive gameplay do without a drive music? Mick Gordon was again embarrassed and rejuvenated all the possible sounds of old and not very instruments, solidly diluting some tracks of Havi-metal in chorus. OST this time turned out to be the same drive. An atmospheric embossed was added so that you not only run headlong, but also looked around at the right points.
It is natural that with an increase in weapons, the number of new points in pumping. But the quantity, as you know, does not always mean quality. Sometimes it is inconvenient to follow all this abundance. In this hellish dance with a chainsaw, control of the level of the roasting of the demon, you should not forget to find the buff and have time to fulfill the conditions for pumping by modifications for weapons in order to advance in their improvement (since they directly affect your efficiency in battle). And also you need to look for seals by guards with crystals for pumping an armored boom and a dumbu itself.
The piles touched and interface Games. Now the whole screen is Utykan with small icons of your wealthy arsenal, for which you do not have time to follow due to hurricane gameplay. Fortunately, you can focus on the sounds of restoring some skills, which saves the situation when concentrated at the battle. In addition, I would like to note the oddity of rolling out a detailed guide on how to blame the boss (before the immediate battle with it). I understand that the outfits are worried about the new player and do not want to complicate the battles with the bosses too much, there is really a very thin line. But the logging is that the game even at the average level of complexity makes it clear that it will experience your skill and challenge without any concessions. The first levels are set just in such a way, but then, in front of the first boss (and all subsequent ones), you are rolled out by a manual with the video attached how to deal with it. It seems to me that it would be possible to move this info to the local bestiary according to the classic. Yes, and, in addition, this kills the work of gamemeracles, who were inhale and invented by these leaders who specially hid weaknesses so that the player discovers them only during the battle. Even somehow a shame.
The multi -user part Now it consists of battles, where one of the three players is Dumgai, the other two are demons. The latter are free to call for their assistants that the computer controls, as well as cast different amplifiers and medicine. Actually, the players now have to survive in this vinaigrette in order to experience their skills and find out, so to speak, who is the boss of all rocking. In general, the multiplayer game is curious, but it lacks fascination. I limited myself to two evenings and abandoned the regime.
How result, Doom Eternal is a good continuation, developing the ideas of the predecessor and adding really something new to the FPS genre. Of course, most of the innovations at the very beginning are more frustrated than lets enjoy the game in full. I was dissatisfied with the innovations, until I released the situation and decided to accept the vision of the new gameplay from the developers and play the way they thought, and not use the old experience of the previous part of the game. After that, I began to receive real pleasure from the new part, and the gameplay was revealed in all my diversity. A worthy part, the good old series of games, I recommend for your familiarization. There was chromov with you, you will see you soon.












